/ About Me
I believe that Sound Design is the most powerful narrative tool to be used in modern immersive storytelling.
I have worked as a Sound Designer with 12+ years of professional experience in the international video games industry, working with the most respected game studios in the world.
I discovered the art of sound at a very young stage. My mother and grandfather both worked as professional musicians. Musical education always was valued highly within my family! At the of 4 I started to learn the piano, cello, and acoustic guitar… until I was about 14 and found a different, new exciting instrument at that time. The electric guitar – my very first Sound Design tool! I spend hours teaching myself Nirvana chords and later started to engineer it's mechanical parts out – finding ways to experiment with its pick-up element for abstract audio manipulation and recordings.
After completing civil services in Germany in 2000, I geared up and moved to Australia where I found myself enrolled in a Bachelor of Recording Arts university course at the Melbourne SAE Institute and later Byron Bay. During my studies aboard, I ended up with an internship at Digital Sound & Vision in Queensland, Australia, where I learned from Vic Kaspar, supervising sound editor & sound editor on House of Flying Daggers, Kung Fu Hustle and Inspector Gadget 2. Watching him work creating sound effects and recording foley for motion picture fascinated me.
Shortly after, I graduated with a Bachelor of Recording Arts degree (honors) from Middlesex University in Byron Bay, Australia. In my final bachelor thesis, I wrote about motion picture sound design techniques, developed and utilized by Ben Burt, Gary Rydstorm, and Gary Summers with a focus on the emotional perception of the audience.
Always with a passion for computers, video games had another large influence on me since it's early days of the Atari, Commodore C64, and the earlier 2-386 PCs. I was lucky that my dad, who was running his own business at the time, was a computer geek always up-to-date with the latest and greatest in computer technology! Video games like Street Fighter and Barbarian on the Commodore and Day of the Tentacle, Indiana Jones, Doom, and Quake on the PC locked me up playing video games for years...!
Back then, the quality standard for sound effects in games was nothing compared to what we are used to and consume today! I felt optimistic to be a part of the movement and to contribute my very own vision of how I want to hear video games today!