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Biography
After leaving Germany in 2000 to enroll at a Bachelor of Arts course in Australia, I received my degree in 2004, from Middlesex University in London In 2006, I won the Game Audio Network Guild (G.A.N.G) student award for sound design, presented at the Game Developers Conference in San Jose, California. At the moment I work for Dynamedion Gbr as a sound design contractor, the largest game audio production facility in Germany. My areas of work include custom/creative sound design, voice and foley productions for in-game sound effects and cinematic cutscenes. Specialties Film, TV: sound effects editing, production dialog clean-up/editing, ambient creation, dramatic sound design creation, field-recording Game Audio: creating sound effects for in-game and cinematic cut scenes, field-recordings to primarily use layers of unique original sound sources. |
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